

Well except for the Clan ERML where you use them as LLs to snipe/poke. If you can use some speed to get into range they are always better than their standard counterparts. I keep forgetting that MWO is quite different from tabletop. Interesting, I never had much respect for SPLs (I didn’t see any reason to use them over MLs). It's basically Larsh's build for it and he's got some great highlight vids with it on his youtube channel:
#BATTLETECH FLASHPOINT EARLY HEAVY MECH UPGRADE#
I figure once I get enough C-Bills (after I'm done outfitting my Victor) I can drop the Beagle to upgrade the engine to a 255 XL, but the shooting feels kinda anemic, even though I basically can't overheat in the thing. But on the other hand, it's nice to know some thought went into things.Īnybody know of a good build for Sekhmet? I haven't seen anything for it yet, which is odd given that you'd figure more than a few people would have gotten one with the last promo.Ĭurrently running SEKHMET. And it's all mixed up and you never know what surprises lie in store. I mean, sure, one is free, and there is a lot of it. It's like eating out of the dumpster behind the Denny's versus, perhaps not a fine dining experience, but a damned good hole in the wall that's gotten really good at what they do. I see people legit upset at how much faster RogueTech has been at expanding the game VS Flashpoints and the recent 1.3 career mode.īut, as a person who hasn't played RogueTech, from the outside looking in, the difference in craftsmanship is staggering.

I kinda regret spending all this time to get Roguetech working.įirst half-skull mission on a one skull rating planet, difficulty set to planet.ġ65 tons of mech vs 245 tons of mech and 140 tons of tank.Ī lot of people just keep gushing at the raw quantity of stuff RogueTech added.
